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With ‘REKOIL’ Gamers Get the FPS They Deserve

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No one's getting the luxury of a birds-eye view.

No one’s getting the luxury of a birds-eye view.

DogBadge Writers Marshal Rosenthal
Marshal Rosenthal is a Los Angeles-based freelance writer specializing...
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by Marshal M. Rosenthal

You know it sucks playing ANY multi-player game where your opponent is better than you are. And when you’re in an FPS (first-person shooter) as a newbie where others have spent hours acquiring weapons and skills, who wants to be the guy that everybody goes after? That’s where Rekoil, a PC multi-player FPS differs: it’s set in a world hit by a pandemic where everybody coming into the game gets full access to all the weapons and every map that everybody else has — regardless of how much time anyone has spent playing. Jason Brice is CEO of Plastic Piranha, the folks responsible for the game. But he’s also a gamer, so he’ll give us the straight talk.

Man Cave Daily
What’s the “purpose” of Rekoil?

Jason Brice

It’s a kill-or-be-killed first person shooter. Straightforward and simple, a level playing field for anyone coming into the game whether they’re a pro or novice. Unlike other FPS titles, all of the weapons and all of the maps are available to everyone from the start. This makes for a balanced playing field.

A firefight as seen from the wrong end of the guns.

A firefight as seen from the wrong end of the guns.

Man Cave Daily
Because…?

Jason Brice
You have a lot of players who will pay to win — by buying the best weapon, or spending countless hours to boost their rank. That doesn’t go so well with someone who’s  just looking for a few hours of fun because they’ll get hosed. Our idea is to keep things simple: no ranks or progressions as you play. So this means that the guy who plays just a bit can be just as competitive as the guy who spends 80 hours.

Sure the more you play the better your skill will be at it, but the tool set will be the same for everyone. It might seem fun to take on newbies and dominate them, but ultimately an unbalanced game where weapons make a difference through acquisition by just a few isn’t going to be appealing to anyone but the totally hard-core. We wanted to create a balanced play-field that everyone could participate in without any of that. By that I mean it’s you and your weapon.

Man Cave Daily
So how realistic is it?

Jason Brice
We’re not trying to be photo-realistic, but kind of “arcade-ish,” blending both worlds means there’s reactions to violence like blood spurting if you’re shot but it’s not overwhelming to the point of extreme. In fact the character animations where death takes place are meant to be a bit funny (this isn’t real after all). We think we found the perfect blend of real/unreal without crossing the line either way. It’s not about being uber-realistic.

Man Cave Daily
Weapons?

Jason Brice
The weapons look realistic so what you see is what you expect to see, but it’s not about being perfectly accurate, it’s about playing the game. There are really powerful weapons in Rekoil, and they interact with the environment in the way you expect — some destructibles like buildings and cars — but all this is toned down because it’s all about you, your weapon and shooting the other guy.

For that same reason there are no vehicles or planes to jump into; you’re infantry-class which means pounding the ground. We wanted to keep it simple so that the what you see can be smoothly animated and the way you play balanced. Besides some PCs can’t handle ridiculous levels of graphics so why lock them out of the game —  it’s just where it needs to be to get the job done.

Man Cave Daily
What’s your opinion of game “modding” (modification)?

Yes there is a LOT of ammunition available.

Yes there is a LOT of ammunition available.

Jason Brice
The modding community is going to be a big part of Rekoil — in fact my earliest experience with modding was when I found a map of the office I used to work in being made available for Call of Duty 2. It got me hooked and I started doing maps myself, in fact I ended up making them available for the folks doing Battlefield.

I think it’s important to enable modding tools since it helps to grow the community and offer game play beyond that which can be “officially” provided. Give the gamers the opp to create their own content and it helps to give the game a life of its own.

Man Cave Daily
What about competitive play?

Jason Brice

We’re working with a few groups so that Rekoil can get out there to the gaming community and be enjoyed. There’s tools we’ve built into the game that we feel will be a big hit too: for example there’s a true first-person spectator mode and TwitchTV embedded in the game so you can broadcast from within. We think the balanced gameplay will be a hit since no special rules have to be put into place to make it competitive (like where certain weapons are crippled).

Even the CEO is on a level playing field with everyone else.

Even the CEO is on a level playing field with everyone else.

Rekoil is all about you and your weapon and nothing else. We think that’s not just good enough, but great enough to make playing it something gamers will want to do.


Silver-tongued and silver-haired--still going strong at 90.

Silver-tongued and silver-haired–still going strong at 90.

Marshal Rosenthal is a Los Angeles-based freelance writer specializing in technology, consumer electronics and pop culture. Visit his website.

Peachy Printer - Logo

Peachy!

Marshal interviewed Stan Lee and Rylan Grayston, inventor of the $100 Peachy Printer.

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